TexasRaider
Member
- Messages
- 33
So I am building a track beside my house but haven't made my final decision on the layout. I sketched several designs and decided on the one pictured below, but I want some opinions on jumps and locations, plus any other ideas. The room I have to work with is 150 x 60 with a little more room at one end, which you will see in the pic. Here are some of the ideas I have come up with so far:
Turns 1 and 9 have a "plateau" in taking up the entire turn with an additional mound in the inner-most part of turn 1 just to narrow the corner.
Section of small humps (6 or so fairly close together) between turns 8 and 9.
A relatively flat jump between 9 and 10 before heading down the long straight to show off speed.
Turn 11 will be banked to help with the speed that will be carried in from the back straight.
The largest "big air" jump on the front between turns 11 and 1.
Don't really know what to do on straight between turns 3 and 4, thought about letting loose for a short sprint since the track will slow down with turns 1-2-3. (Turn 4 will have some banking as well)
Mid size jump before turn 5 placing the landing nearly in the turn.
Small and Mid size back-to-back jumps between turns 5 and 6 (flat turn 6).
Another big air jump between 6 and 7.
Then a decent sized "hump" in the middle of turn 8.
So what do you think? I have seen some tracks that throw in a mini mine field to slow down a turn, but that is just a pain when it rains. Thought if I wanted to do that then I would invert them and have a bunch of ant mounds!
Turns 1 and 9 have a "plateau" in taking up the entire turn with an additional mound in the inner-most part of turn 1 just to narrow the corner.
Section of small humps (6 or so fairly close together) between turns 8 and 9.
A relatively flat jump between 9 and 10 before heading down the long straight to show off speed.
Turn 11 will be banked to help with the speed that will be carried in from the back straight.
The largest "big air" jump on the front between turns 11 and 1.
Don't really know what to do on straight between turns 3 and 4, thought about letting loose for a short sprint since the track will slow down with turns 1-2-3. (Turn 4 will have some banking as well)
Mid size jump before turn 5 placing the landing nearly in the turn.
Small and Mid size back-to-back jumps between turns 5 and 6 (flat turn 6).
Another big air jump between 6 and 7.
Then a decent sized "hump" in the middle of turn 8.
So what do you think? I have seen some tracks that throw in a mini mine field to slow down a turn, but that is just a pain when it rains. Thought if I wanted to do that then I would invert them and have a bunch of ant mounds!